diff --git a/src/playsim/p_mobj.cpp b/src/playsim/p_mobj.cpp index 072afdd3c..8b0ac17f4 100644 --- a/src/playsim/p_mobj.cpp +++ b/src/playsim/p_mobj.cpp @@ -2374,7 +2374,7 @@ bool P_SeekerMissile (AActor *actor, DAngle thresh, DAngle turnMax, bool precise double aimheight = target->Height/2; if (target->player) { - aimheight = target->player->DefaultViewHeight(); + aimheight = target->player->viewz - target->Z(); } pitch = DVector2(dist, target->Z() + aimheight - actor->Center()).Angle(); }