From 810ca55e2a2d3dc55e94adb85197571750b68760 Mon Sep 17 00:00:00 2001 From: Randy Heit Date: Wed, 3 Nov 2010 02:11:06 +0000 Subject: [PATCH] - Fixed: The minimum velocity for player landing in effects in P_ZMovement should be -8, not -9. SVN r2971 (trunk) --- src/p_mobj.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_mobj.cpp b/src/p_mobj.cpp index b614a25f2..1d6e8d40a 100644 --- a/src/p_mobj.cpp +++ b/src/p_mobj.cpp @@ -2237,7 +2237,7 @@ void P_ZMovement (AActor *mo, fixed_t oldfloorz) mo->z = mo->floorz; if (mo->velz < 0) { - const fixed_t minvel = -9*FRACUNIT; // landing speed from a jump with normal gravity + const fixed_t minvel = -8*FRACUNIT; // landing speed from a jump with normal gravity // Spawn splashes, etc. P_HitFloor (mo);