From 830b68acbc31ef93356e5c4d801b2d6d04b78256 Mon Sep 17 00:00:00 2001 From: "alexey.lysiuk" Date: Sun, 10 Sep 2017 11:01:17 +0300 Subject: [PATCH] Intermission script's noautostartmap keyword is no longer ignored https://forum.zdoom.org/viewtopic.php?t=57799 --- wadsrc/static/zscript/statscreen/statscreen.txt | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/wadsrc/static/zscript/statscreen/statscreen.txt b/wadsrc/static/zscript/statscreen/statscreen.txt index 553432d9c..2dcb2de72 100644 --- a/wadsrc/static/zscript/statscreen/statscreen.txt +++ b/wadsrc/static/zscript/statscreen/statscreen.txt @@ -490,7 +490,7 @@ class StatusScreen abstract play version("2.5") CurState = ShowNextLoc; acceleratestage = 0; cnt = SHOWNEXTLOCDELAY * Thinker.TICRATE; - bg.LoadBackground(true); + noautostartmap = bg.LoadBackground(true); } //==================================================================== @@ -693,7 +693,6 @@ class StatusScreen abstract play version("2.5") virtual void Start (wbstartstruct wbstartstruct) { - noautostartmap = false; wbs = wbstartstruct; acceleratestage = 0; cnt = bcnt = 0; @@ -717,7 +716,7 @@ class StatusScreen abstract play version("2.5") lnametexts[1] = wbstartstruct.nextname; bg = InterBackground.Create(wbs); - bg.LoadBackground(false); + noautostartmap = bg.LoadBackground(false); initStats(); }