From 836f774b6ce5fa64f33be93ba92d1250bc31b440 Mon Sep 17 00:00:00 2001 From: Rachael Alexanderson Date: Fri, 13 Sep 2019 09:05:50 -0400 Subject: [PATCH] - use drfrag's suggested fix of checking for valid texture access, rather than checking whether it is null, when drawing fog boundaries in the software renderer --- src/rendering/swrenderer/line/r_renderdrawsegment.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/rendering/swrenderer/line/r_renderdrawsegment.cpp b/src/rendering/swrenderer/line/r_renderdrawsegment.cpp index e5ba7f769..17d48427a 100644 --- a/src/rendering/swrenderer/line/r_renderdrawsegment.cpp +++ b/src/rendering/swrenderer/line/r_renderdrawsegment.cpp @@ -143,7 +143,7 @@ namespace swrenderer auto viewport = Thread->Viewport.get(); Clip3DFloors *clip3d = Thread->Clip3D.get(); - if (curline->sidedef->GetTexture(side_t::mid).isNull()) + if (!curline->sidedef->GetTexture(side_t::mid).isValid()) return false; FTexture *ttex = TexMan.GetPalettedTexture(curline->sidedef->GetTexture(side_t::mid), true);