diff --git a/src/rendering/hwrenderer/scene/hw_bsp.cpp b/src/rendering/hwrenderer/scene/hw_bsp.cpp index 82f90a3ba..c36f86e83 100644 --- a/src/rendering/hwrenderer/scene/hw_bsp.cpp +++ b/src/rendering/hwrenderer/scene/hw_bsp.cpp @@ -286,12 +286,12 @@ void HWDrawInfo::AddLine (seg_t *seg, bool portalclip) angle_t startAngleR = clipperr.PointToPseudoAngle(seg->v2->fX(), seg->v2->fY()); angle_t endAngleR = clipperr.PointToPseudoAngle(seg->v1->fX(), seg->v1->fY()); - if(r_radarclipper && !(Level->flags3 & LEVEL3_NOFOGOFWAR) && (startAngleR - endAngleR >= ANGLE_180)) + if(Viewpoint.IsAllowedOoB() && r_radarclipper && !(Level->flags3 & LEVEL3_NOFOGOFWAR) && (startAngleR - endAngleR >= ANGLE_180)) { if (!seg->backsector) clipperr.SafeAddClipRange(startAngleR, endAngleR); else if((seg->sidedef != nullptr) && !uint8_t(seg->sidedef->Flags & WALLF_POLYOBJ) && (currentsector->sectornum != seg->backsector->sectornum)) { - if (in_area == area_default) in_area = hw_CheckViewArea(seg->v2, seg->v1, seg->frontsector, seg->backsector); + if (in_area == area_default) in_area = hw_CheckViewArea(seg->v1, seg->v2, seg->frontsector, seg->backsector); backsector = hw_FakeFlat(seg->backsector, in_area, true); if (hw_CheckClip(seg->sidedef, currentsector, backsector)) clipperr.SafeAddClipRange(startAngleR, endAngleR); } @@ -1011,7 +1011,7 @@ void HWDrawInfo::RenderBSP(void *node, bool drawpsprites) // Give the DrawInfo the viewpoint in fixed point because that's what the nodes are. viewx = FLOAT2FIXED(Viewpoint.Pos.X); viewy = FLOAT2FIXED(Viewpoint.Pos.Y); - if (r_radarclipper && !(Level->flags3 & LEVEL3_NOFOGOFWAR) && Viewpoint.IsAllowedOoB() && (Viewpoint.camera->ViewPos->Flags & VPSF_ABSOLUTEOFFSET)) + if (r_radarclipper && !(Level->flags3 & LEVEL3_NOFOGOFWAR) && Viewpoint.IsAllowedOoB()) { if (Viewpoint.camera->tracer != NULL) {