From 88a0d22f238637d6673926dbcf49ef7e5860185b Mon Sep 17 00:00:00 2001 From: Braden Obrzut Date: Sun, 3 Mar 2013 19:12:21 +0000 Subject: [PATCH] - Fixed: Playing strife forced the inventory to be used immediately instead of being determined by the presence of an inventory overlay. SVN r4173 (trunk) --- src/g_game.cpp | 2 +- src/g_strife/strife_sbar.cpp | 1 + 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/src/g_game.cpp b/src/g_game.cpp index 48c4a3b7a..1f039763b 100644 --- a/src/g_game.cpp +++ b/src/g_game.cpp @@ -414,7 +414,7 @@ CCMD (invuseall) CCMD (invuse) { - if (players[consoleplayer].inventorytics == 0 || gameinfo.gametype == GAME_Strife) + if (players[consoleplayer].inventorytics == 0) { if (players[consoleplayer].mo) SendItemUse = players[consoleplayer].mo->InvSel; } diff --git a/src/g_strife/strife_sbar.cpp b/src/g_strife/strife_sbar.cpp index 02db33d25..1a355b90a 100644 --- a/src/g_strife/strife_sbar.cpp +++ b/src/g_strife/strife_sbar.cpp @@ -445,6 +445,7 @@ private: } // Inventory + CPlayer->inventorytics = 0; CPlayer->mo->InvFirst = ValidateInvFirst (6); for (item = CPlayer->mo->InvFirst, i = 0; item != NULL && i < 6; item = item->NextInv(), ++i) {