diff --git a/src/common/engine/i_net.cpp b/src/common/engine/i_net.cpp index d0f70eb99..2d717b02b 100644 --- a/src/common/engine/i_net.cpp +++ b/src/common/engine/i_net.cpp @@ -117,6 +117,8 @@ static SOCKET mysocket = INVALID_SOCKET; static sockaddr_in sendaddress[MAXNETNODES]; static uint8_t sendplayer[MAXNETNODES]; +constexpr int NET_EXIT = 0x80; + #ifdef __WIN32__ const char *neterror (void); #else @@ -306,7 +308,7 @@ void PacketGet (void) GetPlayerName(node).GetChars()); } - doomcom.data[0] = NCMD_EXIT; + doomcom.data[0] = NET_EXIT; c = 1; } else if (err != WSAEWOULDBLOCK) @@ -345,7 +347,7 @@ void PacketGet (void) else if (c > 0) { //The packet is not from any in-game node, so we might as well discard it. // Don't show the message for disconnect notifications. - if (TransmitBuffer[0] != NCMD_EXIT) + if (TransmitBuffer[0] != NET_EXIT) { if (TransmitBuffer[0] != PRE_FAKE) DPrintf(DMSG_WARNING, "Dropped packet: Unknown host (%s:%d)\n", inet_ntoa(fromaddress.sin_addr), fromaddress.sin_port);