From 8b03f32ce64a551acb69c797aefaa5649fee3f7d Mon Sep 17 00:00:00 2001 From: Boondorl Date: Fri, 13 Dec 2024 09:38:23 -0500 Subject: [PATCH] Fixed missing 3D floor trace check --- src/playsim/p_trace.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/playsim/p_trace.cpp b/src/playsim/p_trace.cpp index a354e35d0..b0873c552 100644 --- a/src/playsim/p_trace.cpp +++ b/src/playsim/p_trace.cpp @@ -356,7 +356,7 @@ void FTraceInfo::Setup3DFloors() if (bf < ff_bottom) { CurSector->floorplane = *rover->bottom.plane; - CurSector->SetTexture(sector_t::floor, *rover->bottom.texture, false); + CurSector->SetTexture(sector_t::floor, *rover->bottom.texture, false, false); CurSector->ClearPortal(sector_t::floor); bf = ff_bottom; } @@ -364,7 +364,7 @@ void FTraceInfo::Setup3DFloors() if (bc > ff_top) { CurSector->ceilingplane = *rover->top.plane; - CurSector->SetTexture(sector_t::ceiling, *rover->top.texture, false); + CurSector->SetTexture(sector_t::ceiling, *rover->top.texture, false, false); CurSector->ClearPortal(sector_t::ceiling); bc = ff_top; }