From 8c053c0141872c2dfbef1807b47e3e89562abdbd Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Thu, 8 Jun 2017 09:00:03 +0200 Subject: [PATCH] - let P_CheckMissileSpawn also clear MF2_PCROSS before checking the move. --- src/p_mobj.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_mobj.cpp b/src/p_mobj.cpp index 14d365b61..8d8655d61 100644 --- a/src/p_mobj.cpp +++ b/src/p_mobj.cpp @@ -6758,7 +6758,7 @@ bool P_CheckMissileSpawn (AActor* th, double maxdist) // killough 3/15/98: no dropoff (really = don't care for missiles) auto oldf2 = th->flags2; - th->flags2 &= ~MF2_MCROSS; // The following check is not supposed to activate missile triggers. + th->flags2 &= ~(MF2_MCROSS|MF2_PCROSS); // The following check is not supposed to activate missile triggers. if (!(P_TryMove (th, newpos, false, NULL, tm, true))) { // [RH] Don't explode ripping missiles that spawn inside something