From 8c56963fdd4e10a80efa20bd83415bddc2d31ed1 Mon Sep 17 00:00:00 2001 From: Magnus Norddahl Date: Mon, 11 Dec 2023 11:41:12 +0100 Subject: [PATCH] Fix fogball bindings after rebase --- .../static/shaders/scene/binding_rsbuffers.glsl | 15 ++++++++++++++- 1 file changed, 14 insertions(+), 1 deletion(-) diff --git a/wadsrc/static/shaders/scene/binding_rsbuffers.glsl b/wadsrc/static/shaders/scene/binding_rsbuffers.glsl index a9fa50506..f2e161355 100644 --- a/wadsrc/static/shaders/scene/binding_rsbuffers.glsl +++ b/wadsrc/static/shaders/scene/binding_rsbuffers.glsl @@ -83,8 +83,21 @@ layout(set = 1, binding = 3, std140) uniform LightBufferUBO vec4 lights[MAX_LIGHT_DATA]; }; +struct Fogball +{ + vec3 position; + float radius; + vec3 color; + float fog; +}; + +layout(set = 1, binding = 4, std140) uniform FogballBufferUBO +{ + Fogball fogballs[MAX_FOGBALL_DATA]; +}; + // bone matrix buffers -layout(set = 1, binding = 4, std430) buffer BoneBufferSSO +layout(set = 1, binding = 5, std430) buffer BoneBufferSSO { mat4 bones[]; };