diff --git a/src/common/rendering/hwrenderer/data/hw_dynlightdata.h b/src/common/rendering/hwrenderer/data/hw_dynlightdata.h index 94b30fddc..8684232ea 100644 --- a/src/common/rendering/hwrenderer/data/hw_dynlightdata.h +++ b/src/common/rendering/hwrenderer/data/hw_dynlightdata.h @@ -90,7 +90,7 @@ struct sun_trace_cache_t enum FShadowCastingTypes { SHADOWCASTING_None = 0, - SHADOWCASTING_Lightmap, + SHADOWCASTING_Static, // Not yet implemented. //SHADOWCASTING_Dynamic }; diff --git a/src/rendering/hwrenderer/doom_levelmesh.cpp b/src/rendering/hwrenderer/doom_levelmesh.cpp index ffce01988..d80c3602f 100644 --- a/src/rendering/hwrenderer/doom_levelmesh.cpp +++ b/src/rendering/hwrenderer/doom_levelmesh.cpp @@ -299,7 +299,7 @@ DoomLevelMesh::DoomLevelMesh(FLevelLocals& doomMap) AActor* thing; while ((thing = it.Next()) != nullptr) { - if (thing->IntVar(NAME_ShadowCastingType) == SHADOWCASTING_Lightmap) + if (thing->IntVar(NAME_ShadowCastingType) == SHADOWCASTING_Static) { bool isPicnumOverride = thing->picnum.isValid(); int spritenum = thing->sprite; diff --git a/wadsrc/static/zscript/doombase.zs b/wadsrc/static/zscript/doombase.zs index 2d1e1261c..9b80d246b 100644 --- a/wadsrc/static/zscript/doombase.zs +++ b/wadsrc/static/zscript/doombase.zs @@ -991,7 +991,7 @@ struct Lightmap enum FShadowCastingTypes { SHADOWCASTING_None = 0, - SHADOWCASTING_Lightmap, + SHADOWCASTING_Static, // Not yet implemented. //SHADOWCASTING_Dynamic }