From 909309f1e88e99b09b9fff93e4e152d8bfcba02b Mon Sep 17 00:00:00 2001 From: nashmuhandes Date: Sun, 17 Sep 2023 12:15:54 +0800 Subject: [PATCH] Use the actor fields intended for fogball customization --- src/rendering/hwrenderer/scene/hw_sprites.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/rendering/hwrenderer/scene/hw_sprites.cpp b/src/rendering/hwrenderer/scene/hw_sprites.cpp index 564835afa..1309043e9 100644 --- a/src/rendering/hwrenderer/scene/hw_sprites.cpp +++ b/src/rendering/hwrenderer/scene/hw_sprites.cpp @@ -762,8 +762,8 @@ void HWSprite::Process(HWDrawInfo *di, FRenderState& state, AActor* thing, secto Fogball fogball; fogball.Position = FVector3(thing->Pos()); fogball.Radius = (float)thing->renderradius; - fogball.Color = FVector3(1.0f, 0.8f, 0.5f); - fogball.Fog = 0.5f; + fogball.Color = FVector3((float)thing->args[0], (float)thing->args[1], (float)thing->args[2]); + fogball.Fog = (float)thing->Alpha; di->Fogballs.Push(fogball); return; }