From 91ad7f5f2e2883f1cac6399332858d9a32e53548 Mon Sep 17 00:00:00 2001 From: "alexey.lysiuk" Date: Wed, 16 Mar 2016 12:36:42 +0200 Subject: [PATCH] Fixed broken Strife conversations Check for in-combat flag was inverted See http://forum.zdoom.org/viewtopic.php?t=51224 --- src/p_map.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_map.cpp b/src/p_map.cpp index 8c9b21055..aafe2d125 100644 --- a/src/p_map.cpp +++ b/src/p_map.cpp @@ -4940,7 +4940,7 @@ bool P_TalkFacing(AActor *player) if (t.linetarget != NULL) { if (t.linetarget->health > 0 && // Dead things can't talk. - t.linetarget->flags4 & MF4_INCOMBAT && // Fighting things don't talk either. + !(t.linetarget->flags4 & MF4_INCOMBAT) && // Fighting things don't talk either. t.linetarget->Conversation != NULL) { // Give the NPC a chance to play a brief animation