diff --git a/src/common/rendering/hwrenderer/data/hw_levelmesh.h b/src/common/rendering/hwrenderer/data/hw_levelmesh.h index 5ee7ede8e..c09fb84a3 100644 --- a/src/common/rendering/hwrenderer/data/hw_levelmesh.h +++ b/src/common/rendering/hwrenderer/data/hw_levelmesh.h @@ -181,7 +181,6 @@ public: TArray MeshVertices; TArray MeshVertexUVs; - TArray MeshUVIndex; TArray MeshElements; TArray MeshSurfaceIndexes; diff --git a/src/rendering/hwrenderer/doom_levelmesh.cpp b/src/rendering/hwrenderer/doom_levelmesh.cpp index 93ec63a83..1a534a505 100644 --- a/src/rendering/hwrenderer/doom_levelmesh.cpp +++ b/src/rendering/hwrenderer/doom_levelmesh.cpp @@ -283,11 +283,6 @@ void DoomLevelSubmesh::CreateIndexes() unsigned int pos = s.startVertIndex; FVector3* verts = &MeshVertices[pos]; - for (int j = 0; j < numVerts; j++) - { - MeshUVIndex.Push(j); - } - s.startElementIndex = MeshElements.Size(); s.numElements = 0; @@ -339,7 +334,6 @@ void DoomLevelSubmesh::UpdateDynamic(FLevelLocals& doomMap) MeshVertices.Clear(); MeshVertexUVs.Clear(); MeshElements.Clear(); - MeshUVIndex.Clear(); MeshSurfaceIndexes.Clear(); LightmapUvs.Clear();