diff --git a/wadsrc/static/shaders/glsl/main.vp b/wadsrc/static/shaders/glsl/main.vp index a5875318f..81d4022f0 100644 --- a/wadsrc/static/shaders/glsl/main.vp +++ b/wadsrc/static/shaders/glsl/main.vp @@ -63,7 +63,7 @@ void main() gl_ClipDistance[4] = worldcoord.y - ((uSplitBottomPlane.w + uSplitBottomPlane.x * worldcoord.x + uSplitBottomPlane.y * worldcoord.z) * uSplitBottomPlane.z); } - vWorldNormal = NormalModelMatrix * vec4(normalize(mix(aNormal.xyz. aNormal2.xyz, uInterpolationFactor)), 1.0); + vWorldNormal = NormalModelMatrix * vec4(normalize(mix(aNormal.xyz, aNormal2.xyz, uInterpolationFactor)), 1.0); vEyeNormal = NormalViewMatrix * vWorldNormal; #endif