From 991661e11e7eaeb4ecf8a5ff22cdfb57d76d2b77 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Mon, 25 May 2020 16:24:06 +0200 Subject: [PATCH] - fixed missing sound for Polyobj_MoveTo. --- src/playsim/po_man.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/playsim/po_man.cpp b/src/playsim/po_man.cpp index 14b84e1a0..8bbf80142 100644 --- a/src/playsim/po_man.cpp +++ b/src/playsim/po_man.cpp @@ -511,6 +511,7 @@ bool EV_MovePolyTo(FLevelLocals *Level, line_t *line, int polyNum, double speed, pe->m_Speed = speed; pe->m_Speedv = dist * speed; pe->m_Target = poly->StartSpot.pos + dist * distlen; + SN_StartSequence(poly, poly->seqType, SEQ_DOOR, 0); if ((pe->m_Dist / pe->m_Speed) <= 2) { pe->StopInterpolation();