From 9a111931cf6effac0b6e12c6d5a551c24d2eb6d2 Mon Sep 17 00:00:00 2001 From: Boondorl Date: Thu, 3 Jul 2025 12:08:30 -0400 Subject: [PATCH] Fix for WorldPaused Also consider the console rising to be unpaused. --- src/scripting/vmthunks.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/scripting/vmthunks.cpp b/src/scripting/vmthunks.cpp index 099a98196..5b5f1183e 100644 --- a/src/scripting/vmthunks.cpp +++ b/src/scripting/vmthunks.cpp @@ -510,7 +510,7 @@ int WorldPaused() if (netgame || gamestate != GS_LEVEL) return false; - return pauseext || menuactive == MENU_On || ConsoleState != c_up; + return pauseext || menuactive == MENU_On || ConsoleState == c_down || ConsoleState == c_falling; } DEFINE_ACTION_FUNCTION_NATIVE(FLevelLocals, WorldPaused, WorldPaused)