From 9b091e73ffe53a78b2cfc6ebb85e1cc1c76f35db Mon Sep 17 00:00:00 2001 From: RaveYard <29225776+MrRaveYard@users.noreply.github.com> Date: Sat, 9 Sep 2023 16:48:33 +0200 Subject: [PATCH] Fix 3D floors not being marked as seen --- src/rendering/hwrenderer/doom_levelmesh.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/rendering/hwrenderer/doom_levelmesh.cpp b/src/rendering/hwrenderer/doom_levelmesh.cpp index 41727a2ff..17069cf9d 100644 --- a/src/rendering/hwrenderer/doom_levelmesh.cpp +++ b/src/rendering/hwrenderer/doom_levelmesh.cpp @@ -104,7 +104,7 @@ DoomLevelMesh::DoomLevelMesh(FLevelLocals &doomMap) { if ((surface.Type == ST_FLOOR || surface.Type == ST_CEILING) && surface.ControlSector) { - XFloorToSurface[surface.ControlSector].Push(&surface); + XFloorToSurface[surface.Subsector->sector].Push(&surface); } } }