From 9bc1d4f38fb22b3d3f0083a589f5cef4bc757dc3 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Fri, 17 Apr 2020 23:35:42 +0200 Subject: [PATCH] - restored null texture setup. --- src/common/textures/texturemanager.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/common/textures/texturemanager.cpp b/src/common/textures/texturemanager.cpp index c267bd2cf..9a32947ef 100644 --- a/src/common/textures/texturemanager.cpp +++ b/src/common/textures/texturemanager.cpp @@ -1118,6 +1118,9 @@ void FTextureManager::Init(void (*progressFunc_)(), void (*checkForHacks)(BuildI DeleteAll(); //if (BuildTileFiles.Size() == 0) CountBuildTiles (); + auto nulltex = MakeGameTexture(new FImageTexture(CreateEmptyTexture(), ""), ETextureType::Null); + AddGameTexture(nulltex); + // This is for binding to unused texture units, because accessing an unbound texture unit is undefined. It's a one pixel empty texture. auto emptytex = MakeGameTexture(new FImageTexture(CreateEmptyTexture(), ""), ETextureType::Override); emptytex->SetSize(1, 1);