diff --git a/src/common/rendering/hwrenderer/data/hw_levelmesh.h b/src/common/rendering/hwrenderer/data/hw_levelmesh.h index 578f07bce..3749370cc 100644 --- a/src/common/rendering/hwrenderer/data/hw_levelmesh.h +++ b/src/common/rendering/hwrenderer/data/hw_levelmesh.h @@ -175,7 +175,7 @@ public: int LMTextureSize = 1024; TArray LMTextureData; - uint16_t LightmapSampleDistance = 16; + uint16_t LightmapSampleDistance = 8; TArray LightmapTiles; bool LMAtlasPacked = false; // Tile sizes can't be changed anymore diff --git a/src/maploader/maploader.cpp b/src/maploader/maploader.cpp index 06de343ea..eb4e19c0d 100644 --- a/src/maploader/maploader.cpp +++ b/src/maploader/maploader.cpp @@ -3210,7 +3210,7 @@ void MapLoader::LoadLevel(MapData *map, const char *lumpname, int position) // Reset defaults for lightmapping Level->SunColor = FVector3(1.f, 1.f, 1.f); Level->SunDirection = FVector3(0.45f, 0.3f, 0.9f); - Level->LightmapSampleDistance = 16; + Level->LightmapSampleDistance = 8; Level->lightmaps = false; // note: most of this ordering is important