From 9f190e76e3922b28199c166f050264bc6c9fe1cc Mon Sep 17 00:00:00 2001 From: "alexey.lysiuk" Date: Sat, 28 Sep 2019 12:45:20 +0300 Subject: [PATCH] - disabled code signing in Xcode by default MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit It’s impossible to build GZDoom without valid code signing identity with Xcode 11 using a project --- src/CMakeLists.txt | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 428ee7d3e..849486726 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -1413,7 +1413,8 @@ if( APPLE ) set_target_properties(zdoom PROPERTIES LINK_FLAGS "${LINK_FRAMEWORKS}" - MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/posix/osx/zdoom-info.plist" ) + MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/posix/osx/zdoom-info.plist" + XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "" ) # Dymanic libraries like libvulkan.dylib or libMoltenVK.dylib will be loaded by dlopen() # if placed in the directory with the main executable