diff --git a/wadsrc/static/shaders/scene/material_notexture.glsl b/wadsrc/static/shaders/scene/material_notexture.glsl index 0c55ea8b1..f7e70f020 100644 --- a/wadsrc/static/shaders/scene/material_notexture.glsl +++ b/wadsrc/static/shaders/scene/material_notexture.glsl @@ -5,5 +5,6 @@ void SetupMaterial(inout Material material) material.Base = uObjectColor; #else material.Base = desaturate(uObjectColor); + material.Normal = normalize(vWorldNormal.xyz); #endif }