diff --git a/wadsrc/static/shaders/scene/layout_frag.glsl b/wadsrc/static/shaders/scene/layout_frag.glsl index 925436afd..0cf2b01e0 100644 --- a/wadsrc/static/shaders/scene/layout_frag.glsl +++ b/wadsrc/static/shaders/scene/layout_frag.glsl @@ -41,6 +41,11 @@ vec4 textureGrad(int index, vec2 P, vec2 dPdx, vec2 dPdy) return textureGrad(textures[uTextureIndex + index], P, dPdx, dPdy); } +vec4 textureLod(int index, vec2 P, float lod) +{ + return textureLod(textures[uTextureIndex + index], P, lod); +} + vec4 texelFetch(int index, ivec2 P, int lod) { return texelFetch(textures[uTextureIndex + index], P, lod);