From a7a9cbe30ac2b81be7126312d51e70526e8ef869 Mon Sep 17 00:00:00 2001 From: Boondorl Date: Wed, 12 Mar 2025 11:35:45 -0400 Subject: [PATCH] Move particle thinking back to server These need to be ran before anything has spawned them but after the game's pause state has been confirmed --- src/p_tick.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/p_tick.cpp b/src/p_tick.cpp index 1837fb3da..b952aa23a 100644 --- a/src/p_tick.cpp +++ b/src/p_tick.cpp @@ -77,8 +77,6 @@ void P_RunClientsideLogic() ac->ClearFOVInterpolation(); } - P_ThinkParticles(level); // [RH] make the particles think - level->ClientsideThinkers.RunClientsideThinkers(level); } @@ -246,6 +244,8 @@ void P_Ticker (void) ac->ClearFOVInterpolation(); } + P_ThinkParticles(Level); // [RH] make the particles think + for (i = 0; i < MAXPLAYERS; i++) if (Level->PlayerInGame(i)) P_PlayerThink(Level->Players[i]);