From ae80d096648a061406ade04bb079e859d66a1226 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Mon, 24 Mar 2025 09:38:51 +0100 Subject: [PATCH] disable Build light mode due to being broken. --- src/g_level.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/g_level.cpp b/src/g_level.cpp index a1759cdce..f4d105125 100644 --- a/src/g_level.cpp +++ b/src/g_level.cpp @@ -150,7 +150,7 @@ CUSTOM_CVAR(Bool, gl_notexturefill, false, CVAR_NOINITCALL) CUSTOM_CVAR(Int, gl_maplightmode, -1, CVAR_NOINITCALL | CVAR_CHEAT) // this is just for testing. -1 means 'inactive' { - if (self > 5 || self < -1) self = -1; + if (self > 4 || self < -1) self = -1; } CUSTOM_CVARD(Int, gl_lightmode, 1, CVAR_ARCHIVE, "Select lighting mode. 2 is vanilla accurate, 1 is accurate to the ZDoom software renderer and 0 is a less demanding non-shader implementation")