From aedf0e3ce5af865ff0704efdae1d26274071d696 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Mon, 5 Dec 2022 12:29:03 +0100 Subject: [PATCH] - fixed GC::FullGC not collecting everything anymore. With the delayed handling of internal references of destroyed objects the function now returned without making sure that it really got everything. Repeating until it cannot delete anything new anymore makes it work again as intended. --- src/common/objects/dobjgc.cpp | 40 ++++++++++++++++++++--------------- 1 file changed, 23 insertions(+), 17 deletions(-) diff --git a/src/common/objects/dobjgc.cpp b/src/common/objects/dobjgc.cpp index 34199efff..9baffc3a3 100644 --- a/src/common/objects/dobjgc.cpp +++ b/src/common/objects/dobjgc.cpp @@ -550,28 +550,34 @@ void Step() void FullGC() { - if (State <= GCS_Propagate) + bool ContinueCheck = true; + while (ContinueCheck) { - // Reset sweep mark to sweep all elements (returning them to white) - SweepPos = &Root; - // Reset other collector lists - Gray = nullptr; - State = GCS_Sweep; - } - // Finish any pending GC stages - while (State != GCS_Pause) - { - SingleStep(); - } - // Loop until everything that can be destroyed and freed is - do - { - MarkRoot(); + ContinueCheck = false; + if (State <= GCS_Propagate) + { + // Reset sweep mark to sweep all elements (returning them to white) + SweepPos = &Root; + // Reset other collector lists + Gray = nullptr; + State = GCS_Sweep; + } + // Finish any pending GC stages while (State != GCS_Pause) { SingleStep(); } - } while (HadToDestroy); + // Loop until everything that can be destroyed and freed is + do + { + MarkRoot(); + while (State != GCS_Pause) + { + SingleStep(); + } + ContinueCheck |= HadToDestroy; + } while (HadToDestroy); + } } //==========================================================================