From b43609c701035a20abafe11594618f1509fff478 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sun, 11 Dec 2016 14:45:20 +0100 Subject: [PATCH] - fixed: The weapon sprite fudge offset should not be added when just interpolating the position and calculating the delta. --- src/r_things.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/r_things.cpp b/src/r_things.cpp index 1bd2e8a02..9e9b161cd 100644 --- a/src/r_things.cpp +++ b/src/r_things.cpp @@ -1624,7 +1624,7 @@ void R_DrawPlayerSprites () else { wx = weapon->oldx + (weapon->x - weapon->oldx) * r_TicFracF; - wy = weapon->oldy + (weapon->y - weapon->oldy) * r_TicFracF + WEAPON_FUDGE_Y; + wy = weapon->oldy + (weapon->y - weapon->oldy) * r_TicFracF; } } else