From b6c5cfb9efc8f398d09cbbfde3da653bdb968eaf Mon Sep 17 00:00:00 2001 From: MajorCooke Date: Mon, 15 Dec 2014 10:26:22 -0600 Subject: [PATCH] - Fixed: The new HIT* flags were checking the wrong actor. --- src/p_mobj.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/p_mobj.cpp b/src/p_mobj.cpp index 39d1ba12d..49b4b983f 100644 --- a/src/p_mobj.cpp +++ b/src/p_mobj.cpp @@ -1202,9 +1202,9 @@ void P_ExplodeMissile (AActor *mo, line_t *line, AActor *target) if (target != NULL && ((target->flags & (MF_SHOOTABLE|MF_CORPSE)) || (target->flags6 & MF6_KILLED)) ) { - if (target->flags7 & MF7_HITTARGET) mo->target = target; - if (target->flags7 & MF7_HITMASTER) mo->master = target; - if (target->flags7 & MF7_HITTRACER) mo->tracer = target; + if (mo->flags7 & MF7_HITTARGET) mo->target = target; + if (mo->flags7 & MF7_HITMASTER) mo->master = target; + if (mo->flags7 & MF7_HITTRACER) mo->tracer = target; if (target->flags & MF_NOBLOOD) nextstate = mo->FindState(NAME_Crash); if (nextstate == NULL) nextstate = mo->FindState(NAME_Death, NAME_Extreme); }