From bbb3a677c3d997e1aeea6703583dfcba099f44aa Mon Sep 17 00:00:00 2001 From: Magnus Norddahl Date: Sat, 23 Dec 2023 01:04:10 +0100 Subject: [PATCH] Fix sky surface getting getting bound as an upper wall --- src/rendering/hwrenderer/doom_levelsubmesh.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/rendering/hwrenderer/doom_levelsubmesh.cpp b/src/rendering/hwrenderer/doom_levelsubmesh.cpp index 7615535e2..23dc40791 100644 --- a/src/rendering/hwrenderer/doom_levelsubmesh.cpp +++ b/src/rendering/hwrenderer/doom_levelsubmesh.cpp @@ -190,7 +190,7 @@ void DoomLevelSubmesh::CreateWallSurface(side_t* side, HWWallDispatcher& disp, M wallpart.RenderWall(state, HWWall::RWF_BLANK); wallpart.vertcount = 0; - wallpart.LevelMeshInfo.Type = ST_UPPERSIDE; + wallpart.LevelMeshInfo.Type = ST_NONE; wallpart.LevelMeshInfo.ControlSector = nullptr; state.SetEffect(EFF_NONE);