diff --git a/src/g_strife/a_rebels.cpp b/src/g_strife/a_rebels.cpp index 81490c361..ec4a36be6 100644 --- a/src/g_strife/a_rebels.cpp +++ b/src/g_strife/a_rebels.cpp @@ -85,7 +85,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_Beacon) self->flags &= ~MF_SPECIAL; static_cast(self)->DropTime = 0; // Set up the new rebel. - rebel->threshold = BASETHRESHOLD; + rebel->threshold = rebel->DefThreshold; rebel->target = NULL; rebel->flags4 |= MF4_INCOMBAT; rebel->LastHeard = owner; // Make sure the rebels look for targets diff --git a/src/p_local.h b/src/p_local.h index 95d7541a8..394382e8f 100644 --- a/src/p_local.h +++ b/src/p_local.h @@ -87,7 +87,8 @@ inline int GetSafeBlockY(long long blocky) #define PLAYERMISSILERANGE (8192*FRACUNIT) // [RH] New MISSILERANGE for players // follow a player exlusively for 3 seconds -#define BASETHRESHOLD 100 +// No longer used. +// #define BASETHRESHOLD 100 //