diff --git a/src/rendering/hwrenderer/scene/hw_drawinfo.cpp b/src/rendering/hwrenderer/scene/hw_drawinfo.cpp index fa70dcc04..e112b2695 100644 --- a/src/rendering/hwrenderer/scene/hw_drawinfo.cpp +++ b/src/rendering/hwrenderer/scene/hw_drawinfo.cpp @@ -464,7 +464,7 @@ void HWDrawInfo::CreateScene(bool drawpsprites, FRenderState& state) // draw opaque level so the GPU has something to do while we examine the query results state.DrawLevelMesh(LevelMeshDrawType::Opaque, false); - //state.DrawLevelMesh(LevelMeshDrawType::Masked, false); + state.DrawLevelMesh(LevelMeshDrawType::Masked, false); if (!gl_portals) { state.SetDepthBias(1, 128);