From c71261bd0fa43341efb6c066b2eb69201d69476b Mon Sep 17 00:00:00 2001 From: dpjudas Date: Sun, 1 Sep 2024 22:49:45 +0200 Subject: [PATCH] Forgot color write was disabled for the first draw --- src/rendering/hwrenderer/scene/hw_drawinfo.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/rendering/hwrenderer/scene/hw_drawinfo.cpp b/src/rendering/hwrenderer/scene/hw_drawinfo.cpp index fa70dcc04..e112b2695 100644 --- a/src/rendering/hwrenderer/scene/hw_drawinfo.cpp +++ b/src/rendering/hwrenderer/scene/hw_drawinfo.cpp @@ -464,7 +464,7 @@ void HWDrawInfo::CreateScene(bool drawpsprites, FRenderState& state) // draw opaque level so the GPU has something to do while we examine the query results state.DrawLevelMesh(LevelMeshDrawType::Opaque, false); - //state.DrawLevelMesh(LevelMeshDrawType::Masked, false); + state.DrawLevelMesh(LevelMeshDrawType::Masked, false); if (!gl_portals) { state.SetDepthBias(1, 128);