From c8146d33b58f35b4aa605b8f3d44bc8e1a96009c Mon Sep 17 00:00:00 2001 From: RaveYard <29225776+MrRaveYard@users.noreply.github.com> Date: Tue, 19 Sep 2023 16:49:01 +0200 Subject: [PATCH] Fix lights being slightly shifted --- wadsrc/static/shaders/lightmap/vert_raytrace.glsl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/wadsrc/static/shaders/lightmap/vert_raytrace.glsl b/wadsrc/static/shaders/lightmap/vert_raytrace.glsl index e6a9bfefc..556c7b73c 100644 --- a/wadsrc/static/shaders/lightmap/vert_raytrace.glsl +++ b/wadsrc/static/shaders/lightmap/vert_raytrace.glsl @@ -26,8 +26,8 @@ void main() // Project to position relative to tile vec3 localPos = aPosition - WorldToLocal; - float x = 1.0 + dot(localPos, ProjLocalToU); - float y = 1.0 + dot(localPos, ProjLocalToV); + float x = dot(localPos, ProjLocalToU); + float y = dot(localPos, ProjLocalToV); // Find the position in the output texture gl_Position = vec4(vec2(TileX + x, TileY + y) / TextureSize * 2.0 - 1.0, 0.0, 1.0);