From c8e631bf26a97917e432d5deca918c059a9a30a2 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Fri, 19 May 2017 11:42:44 +0200 Subject: [PATCH] - fixed: The colormap was not fully initialized for 3D floors in sectors where neither the original floor nor ceiling were visible. --- src/gl/scene/gl_flats.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/gl/scene/gl_flats.cpp b/src/gl/scene/gl_flats.cpp index c7ab0eeb2..98f5afa80 100644 --- a/src/gl/scene/gl_flats.cpp +++ b/src/gl/scene/gl_flats.cpp @@ -750,6 +750,7 @@ void GLFlat::ProcessSector(sector_t * frontsector) // is no longer necessary. ceiling = true; + Colormap = frontsector->Colormap; for (k = 0; k < (int)x.ffloors.Size(); k++) { rover = x.ffloors[k];