diff --git a/src/playsim/p_actionfunctions.cpp b/src/playsim/p_actionfunctions.cpp index 76d6be9fd..410ac6a53 100644 --- a/src/playsim/p_actionfunctions.cpp +++ b/src/playsim/p_actionfunctions.cpp @@ -5165,7 +5165,7 @@ void SetAnimationInternal(AActor * self, FName animName, double framerate, int s if(animStart == FErr_NotFound) { self->modelData->curAnim.flags = ANIMOVERRIDE_NONE; - Printf("Could not find animation %s", animName.GetChars()); + Printf("Could not find animation %s\n", animName.GetChars()); return; } int animEnd = mdl->FindLastFrame(animName); @@ -5180,13 +5180,13 @@ void SetAnimationInternal(AActor * self, FName animName, double framerate, int s if(startFrame >= len) { self->modelData->curAnim.flags = ANIMOVERRIDE_NONE; - Printf("frame %d is past the end of animation %s", startFrame, animName.GetChars()); + Printf("frame %d is past the end of animation %s\n", startFrame, animName.GetChars()); return; } else if(loopFrame >= len) { self->modelData->curAnim.flags = ANIMOVERRIDE_NONE; - Printf("frame %d is past the end of animation %s", startFrame, animName.GetChars()); + Printf("frame %d is past the end of animation %s\n", startFrame, animName.GetChars()); return; } @@ -5330,7 +5330,7 @@ void ChangeModelNative( if (n_modeldef != NAME_None && (modeldef = PClass::FindActor(n_modeldef.GetChars())) == nullptr) { - Printf("Attempt to pass invalid modeldef name %s in %s.", n_modeldef.GetChars(), self->GetCharacterName()); + Printf("Attempt to pass invalid modeldef name %s in %s.\n", n_modeldef.GetChars(), self->GetCharacterName()); return; }