From cc316196789d77a472f3e1dee00d844969d58299 Mon Sep 17 00:00:00 2001 From: nashmuhandes Date: Wed, 6 Aug 2025 08:27:26 +0800 Subject: [PATCH] Enable filtered sprite edge blending by default. While VKDoom doesn't filter textures initially; should the user choose to enable it, at least make the sprites look better. --- src/rendering/hwrenderer/scene/hw_sprites.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/rendering/hwrenderer/scene/hw_sprites.cpp b/src/rendering/hwrenderer/scene/hw_sprites.cpp index 46dc153c3..53cc4ef83 100644 --- a/src/rendering/hwrenderer/scene/hw_sprites.cpp +++ b/src/rendering/hwrenderer/scene/hw_sprites.cpp @@ -83,7 +83,7 @@ EXTERN_CVAR(Bool, gl_aalines) //========================================================================== CVAR(Bool, gl_usecolorblending, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) -CVAR(Bool, gl_sprite_blend, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG); +CVAR(Bool, gl_sprite_blend, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG); CVAR(Int, gl_spriteclip, 2, CVAR_ARCHIVE) CVAR(Bool, r_debug_nolimitanamorphoses, false, 0) CVAR(Float, r_spriteclipanamorphicminbias, 0.6, CVAR_ARCHIVE)