diff --git a/src/g_game.cpp b/src/g_game.cpp index 0a1751f3c..bebff022c 100644 --- a/src/g_game.cpp +++ b/src/g_game.cpp @@ -1793,6 +1793,7 @@ void G_DoPlayerPop(int playernum) FString message = GStrings(deathmatch? "TXT_LEFTWITHFRAGS" : "TXT_LEFTTHEGAME"); message.Substitute("%s", players[playernum].userinfo.GetName()); message.Substitute("%d", FStringf("%d", players[playernum].fragcount)); + Printf("%s\n", message.GetChars()); // [RH] Revert each player to their own view if spying through the player who left for (int ii = 0; ii < MAXPLAYERS; ++ii)