From d3f965e862a0c64cba8a01b583c630339308a092 Mon Sep 17 00:00:00 2001 From: Boondorl Date: Wed, 21 May 2025 23:50:21 -0400 Subject: [PATCH] Fixed MBF21_GunFlashTo This needs to use the original vanilla behavior for processing PSprites since it's dehacked. --- wadsrc/static/zscript/actors/mbf21.zs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/wadsrc/static/zscript/actors/mbf21.zs b/wadsrc/static/zscript/actors/mbf21.zs index c286f7bde..8116672d2 100644 --- a/wadsrc/static/zscript/actors/mbf21.zs +++ b/wadsrc/static/zscript/actors/mbf21.zs @@ -500,7 +500,7 @@ extend class Weapon if (!weapon) return; if (!dontchangeplayer) player.mo.PlayAttacking2(); - player.SetPsprite(PSP_FLASH, tstate); + player.SetPsprite(PSP_FLASH, tstate, true); } // needed to call A_SeekerMissile with proper defaults.