diff --git a/src/playsim/p_effect.cpp b/src/playsim/p_effect.cpp index 7be7296d7..55f3f1092 100644 --- a/src/playsim/p_effect.cpp +++ b/src/playsim/p_effect.cpp @@ -1091,6 +1091,8 @@ void DVisualThinker::Tick() if (isFrozen()) { // needed here because it won't retroactively update like actors do. + sub = Level->PointInRenderSubsector(Pos); + cursector = sub->sector; UpdateSpriteInfo(); return; }