From dcb6c1ac3a517e77a183d3f915b62a04fecea5ba Mon Sep 17 00:00:00 2001 From: Magnus Norddahl Date: Mon, 3 Oct 2016 23:30:00 +0200 Subject: [PATCH] Move ApplyFXAA to PostProcessScene --- src/gl/renderer/gl_postprocess.cpp | 1 + src/gl/scene/gl_scene.cpp | 1 - 2 files changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gl/renderer/gl_postprocess.cpp b/src/gl/renderer/gl_postprocess.cpp index 5c5abf02a..25050c22f 100644 --- a/src/gl/renderer/gl_postprocess.cpp +++ b/src/gl/renderer/gl_postprocess.cpp @@ -137,6 +137,7 @@ void FGLRenderer::PostProcessScene() TonemapScene(); ColormapScene(); LensDistortScene(); + ApplyFXAA(); } //----------------------------------------------------------------------------- diff --git a/src/gl/scene/gl_scene.cpp b/src/gl/scene/gl_scene.cpp index d1fdc7177..59d6e0987 100644 --- a/src/gl/scene/gl_scene.cpp +++ b/src/gl/scene/gl_scene.cpp @@ -854,7 +854,6 @@ sector_t * FGLRenderer::RenderViewpoint (AActor * camera, GL_IRECT * bounds, flo if (mainview && FGLRenderBuffers::IsEnabled()) { PostProcessScene(); - ApplyFXAA(); // This should be done after postprocessing, not before. mBuffers->BindCurrentFB();