diff --git a/src/playsim/p_mobj.cpp b/src/playsim/p_mobj.cpp index 3e08caee3..3416102b9 100644 --- a/src/playsim/p_mobj.cpp +++ b/src/playsim/p_mobj.cpp @@ -1188,7 +1188,6 @@ bool AActor::Grind(bool items) // see rh_log entry for February 21, 1999. Don't know if it is still relevant. if (state == NULL // Only use the default crushed state if: && !(flags & MF_NOBLOOD) // 1. the monster bleeeds, - && (Level->i_compatflags & COMPATF_CORPSEGIBS) // 2. the compat setting is on, && player == NULL) // 3. and the thing isn't a player. { isgeneric = true;