From dfb75dc3c578a24d3a4548d80a9f71bae0a0e7fb Mon Sep 17 00:00:00 2001 From: nashmuhandes Date: Thu, 7 Nov 2024 04:48:50 +0800 Subject: [PATCH] GLSL: add a vec4 texture(int index, vec2 p, float bias) overload --- wadsrc/static/shaders/scene/layout_frag.glsl | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/wadsrc/static/shaders/scene/layout_frag.glsl b/wadsrc/static/shaders/scene/layout_frag.glsl index 0cf2b01e0..f769a1fbd 100644 --- a/wadsrc/static/shaders/scene/layout_frag.glsl +++ b/wadsrc/static/shaders/scene/layout_frag.glsl @@ -31,6 +31,11 @@ vec4 texture(int index, vec2 p) return texture(textures[uTextureIndex + index], p); } +vec4 texture(int index, vec2 p, float bias) +{ + return texture(textures[uTextureIndex + index], p, bias); +} + ivec2 textureSize(int index, int lod) { return textureSize(textures[uTextureIndex + index], lod);