From e0c751114f3f3a1962fb0338875e767d315afc71 Mon Sep 17 00:00:00 2001 From: Randy Heit Date: Fri, 22 Feb 2013 01:51:35 +0000 Subject: [PATCH] - Fixed: A TITLEMAP defined with SpawnWithWeaponRaised set caused a crash. SVN r4156 (trunk) --- src/p_pspr.cpp | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/src/p_pspr.cpp b/src/p_pspr.cpp index d91b2a88d..62874e938 100644 --- a/src/p_pspr.cpp +++ b/src/p_pspr.cpp @@ -170,8 +170,11 @@ void P_BringUpWeapon (player_t *player) if (player->PendingWeapon == WP_NOCHANGE) { - player->psprites[ps_weapon].sy = WEAPONTOP; - P_SetPsprite (player, ps_weapon, player->ReadyWeapon->GetReadyState()); + if (player->ReadyWeapon != NULL) + { + player->psprites[ps_weapon].sy = WEAPONTOP; + P_SetPsprite (player, ps_weapon, player->ReadyWeapon->GetReadyState()); + } return; }