From e27e3453f91a4780c5c85525b1878d64ae0730ed Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Fri, 12 Aug 2022 21:24:09 +0200 Subject: [PATCH] - fixed obituary string generation --- src/playsim/p_interaction.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/playsim/p_interaction.cpp b/src/playsim/p_interaction.cpp index f9d45a05b..3f06b3335 100644 --- a/src/playsim/p_interaction.cpp +++ b/src/playsim/p_interaction.cpp @@ -247,11 +247,11 @@ void ClientObituary (AActor *self, AActor *inflictor, AActor *attacker, int dmgf } else { - lookup.Format("$Obituary_%s_%s", attacker->GetClass()->TypeName, mod.GetChars()); + lookup.Format("$Obituary_%s_%s", attacker->GetClass()->TypeName.GetChars(), mod.GetChars()); if (GStrings[lookup]) message = lookup; else { - lookup.Format("$Obituary_%s", attacker->GetClass()->TypeName, mod.GetChars()); + lookup.Format("$Obituary_%s", attacker->GetClass()->TypeName.GetChars(), mod.GetChars()); if (GStrings[lookup]) message = lookup; else {