From e435a4ef649585d47c3e29ca626312f49c7012d8 Mon Sep 17 00:00:00 2001 From: Boondorl Date: Thu, 12 Jun 2025 10:38:50 -0400 Subject: [PATCH] Fixed player assignments when loading multiple players --- src/p_saveg.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/p_saveg.cpp b/src/p_saveg.cpp index 99c77b1aa..a4d82fea6 100644 --- a/src/p_saveg.cpp +++ b/src/p_saveg.cpp @@ -734,8 +734,7 @@ void FLevelLocals::ReadMultiplePlayers(FSerializer &arc, int numPlayers, bool fr { TArray tempPlayers = {}; tempPlayers.Reserve(numPlayers); - TArray assignedPlayers = {}; - assignedPlayers.Reserve(MAXPLAYERS); + bool assignedPlayers[MAXPLAYERS] = {}; // Read all the save game players into a temporary array for (auto& p : tempPlayers)