From e5db8d998a5168ba9e6d24ae9243d130d2eb2a74 Mon Sep 17 00:00:00 2001 From: dpjudas Date: Sat, 19 Jul 2025 21:14:55 +0200 Subject: [PATCH] Make uLightProbeIndex take precedence over probemap, if specified --- wadsrc/static/shaders/scene/lightmodel_pbr.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/wadsrc/static/shaders/scene/lightmodel_pbr.glsl b/wadsrc/static/shaders/scene/lightmodel_pbr.glsl index ac882eb2b..e308bd7ab 100644 --- a/wadsrc/static/shaders/scene/lightmodel_pbr.glsl +++ b/wadsrc/static/shaders/scene/lightmodel_pbr.glsl @@ -176,7 +176,7 @@ vec3 ProcessMaterialLight(Material material, vec3 ambientLight, float sunlightAt vec3 irradiance, prefilteredColor; - if (vLightmapIndex != -1) + if (vLightmapIndex != -1 && uLightProbeIndex == 0) { uvec4 probeIndexes = textureGather(uintTextures[nonuniformEXT(vLightmapIndex + 1)], vLightmap.xy);