From e6c6b617e2f82e2bfde1aa54c175a953c9c7873c Mon Sep 17 00:00:00 2001 From: drfrag Date: Sat, 5 Oct 2019 17:23:01 +0200 Subject: [PATCH] - Fixed crash with wallsprites in the software renderer for real. --- src/rendering/swrenderer/things/r_wallsprite.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/rendering/swrenderer/things/r_wallsprite.cpp b/src/rendering/swrenderer/things/r_wallsprite.cpp index 3a6e60a0f..7fc908d96 100644 --- a/src/rendering/swrenderer/things/r_wallsprite.cpp +++ b/src/rendering/swrenderer/things/r_wallsprite.cpp @@ -222,6 +222,7 @@ namespace swrenderer { if (calclighting) { + drawerargs.SetBaseColormap(spr->Light.BaseColormap); drawerargs.SetLight(light, spr->sector->lightlevel, spr->foggy, thread->Viewport.get()); } if (!translucentPass->ClipSpriteColumnWithPortals(x, spr))