diff --git a/src/common/rendering/v_video.cpp b/src/common/rendering/v_video.cpp index ab9a2c0fc..c19cbcdff 100644 --- a/src/common/rendering/v_video.cpp +++ b/src/common/rendering/v_video.cpp @@ -81,7 +81,7 @@ CUSTOM_CVAR(Int, gl_pipeline_depth, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_N Printf("Changing the pipeline depth requires a restart for " GAMENAME ".\n"); } -CUSTOM_CVAR(Int, vid_maxfps, 200, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) +CUSTOM_CVAR(Int, vid_maxfps, 500, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) { if (self < GameTicRate && self != 0) { diff --git a/src/common/rendering/vulkan/system/vk_commandbuffer.cpp b/src/common/rendering/vulkan/system/vk_commandbuffer.cpp index 41dc568e5..683a3b7ff 100644 --- a/src/common/rendering/vulkan/system/vk_commandbuffer.cpp +++ b/src/common/rendering/vulkan/system/vk_commandbuffer.cpp @@ -173,7 +173,8 @@ void VkCommandBufferManager::WaitForCommands(bool finish, bool uploadOnly) if (finish) { - fb->FPSLimit(); + if (!fb->GetVSync()) + fb->FPSLimit(); fb->GetFramebufferManager()->QueuePresent(); }