diff --git a/src/gl/stereo3d/gl_stereo_cvars.cpp b/src/gl/stereo3d/gl_stereo_cvars.cpp index c726ef4bb..e826e9a12 100644 --- a/src/gl/stereo3d/gl_stereo_cvars.cpp +++ b/src/gl/stereo3d/gl_stereo_cvars.cpp @@ -33,8 +33,6 @@ #include "gl/stereo3d/gl_interleaved3d.h" #include "version.h" -EXTERN_CVAR(Bool, vr_enable_quadbuffered) - // Set up 3D-specific console variables: CVAR(Int, vr_mode, 0, CVAR_GLOBALCONFIG) diff --git a/src/win32/win32gliface.cpp b/src/win32/win32gliface.cpp index 875a1a78b..bd4600bb0 100644 --- a/src/win32/win32gliface.cpp +++ b/src/win32/win32gliface.cpp @@ -81,7 +81,6 @@ CUSTOM_CVAR(Bool, gl_debug, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINI CUSTOM_CVAR(Bool, vr_enable_quadbuffered, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL) { Printf("You must restart " GAMENAME " to switch quad stereo mode\n"); - screen->enable_quadbuffered = self; } EXTERN_CVAR(Int, vid_refreshrate) @@ -1082,6 +1081,7 @@ SystemFrameBuffer::SystemFrameBuffer(void *hMonitor, int width, int height, int m_supportsGamma = !!GetDeviceGammaRamp(hDC, (void *)m_origGamma); ReleaseDC(Window, hDC); + enable_quadbuffered = vr_enable_quadbuffered; } //==========================================================================