From f01b901a04dcada64192a96c1b2a4ec9eec7ce06 Mon Sep 17 00:00:00 2001 From: Rachael Alexanderson Date: Fri, 21 May 2021 04:53:10 -0400 Subject: [PATCH] - fix hexen status bar as suggested in this topic: https://forum.zdoom.org/viewtopic.php?f=2&t=72332 --- wadsrc/static/zscript/ui/statusbar/hexen_sbar.zs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/wadsrc/static/zscript/ui/statusbar/hexen_sbar.zs b/wadsrc/static/zscript/ui/statusbar/hexen_sbar.zs index af410ed70..4b5d7189d 100644 --- a/wadsrc/static/zscript/ui/statusbar/hexen_sbar.zs +++ b/wadsrc/static/zscript/ui/statusbar/hexen_sbar.zs @@ -129,8 +129,8 @@ class HexenStatusBar : BaseStatusBar int inthealth = mHealthInterpolator2.GetValue(); DrawGem(Chain, Gem, inthealth, CPlayer.mo.GetMaxHealth(true), (30, 193), -23, 49, 15, (multiplayer? DI_TRANSLATABLE : 0) | DI_ITEM_LEFT_TOP); - DrawImage("LFEDGE", (0, 192), DI_ITEM_OFFSETS); - DrawImage("RTEDGE", (277, 192), DI_ITEM_OFFSETS); + DrawImage("LFEDGE", (0, 193), DI_ITEM_OFFSETS); + DrawImage("RTEDGE", (277, 193), DI_ITEM_OFFSETS); if (!automapactive) {